Re: OpenGL-based framebuffer concepts

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On Jun 3, 2006, at 03:05:17, Antonino A. Daplas wrote:
Pavel Machek wrote:
Well, you can only miss a message *you would not see anyway*.

There are some things that one can see but not read, and still be recognizable even if your console is scrolling by.

You would not even be able to recongnize it; we're talking about displaying text faster than the refresh rate, as pavel mentioned earlier:

On Sat, 3 Jun 2006, Pavel Machek wrote:
I'm not talking about reading speed, I'm talking about displaying speed. Once you display more than refresh rate times screen size... you may as well cheat -- xterm-like. If xterm detects too much stuff is being displayed, it simply stops displaying it, only refreshing screen few times a second...

On the other hand, making the text console much more efficient would save a some CPU for *other* processes, say the one that's outputting text at such a high rate of speed, so it's probably worth it if it's not too hard.

Cheers,
Kyle Moffett

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