Re: OpenGL-based framebuffer concepts

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On Mon, 29 May 2006, Pavel Machek wrote:

Well, I agree that vesafb and vgacon need to exist and are useful for
installation/servers/etc. I was arguing that some combinations are
bad.

Like vgacon + X + 3D acceleration.

why is this bad?

this lets the user of the box use as much as is needed, from plain text mode on up to accelerated modes. perfect for the user who sometimes needs a nimple, stripped down system and sometimes needs graphics (and if they need graphics it seems silly to deny them access to the accelerated features)

David Lang
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