--- Helge Hafting <[email protected]> a
écrit :
>There is nothing "modern" about graphichs in the
kernel.
It depends on the meaning of graphics :
If it is direct card access, then kernel job.
If it is higher level like window system etc, then it
can be discussed...
>The modern (and safe) approach
>is graphichs separated from the kernel. This is one
of the many
>things that unix got right from the very start.
Unix was not designed for graphics.
>Second - who cares what is "modern" or
"fashionable"???
>Nobody, except people buying clothes. For computer
>software, we care about stability and performance.
Is X so stable and performant ?
For instance, X is not precise enough to make
compatible implementations.
X.free and X.org are not compatible.
Some graphic drivers work only with special versions
of X.org.
Gnome and KDE are not compatible.
etc.
Other example : can X follow new graphic progress ?
>but then there is no reason to stick it in the
kernel.
Usual reasons : Reusability, portability, ease of
maintenance, speed, etc.
What do you think of solutions using framebuffers like
directfb or fbui ?
It is in the kernel, the hardw access is direct, it is
fast and stable.
Why X.Org puts so many layers between the hardware and
the screen ? It adds complexity and slowness to the
project.
I think the discussion should move to X.Org ?
Regards
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