Re: OpenGL-based framebuffer concepts

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Hi!

> >Well, I agree that vesafb and vgacon need to exist and are useful for
> >installation/servers/etc. I was arguing that some combinations are
> >bad.
> >
> >Like vgacon + X + 3D acceleration.
> 
> why is this bad?
> 
> this lets the user of the box use as much as is needed, from plain text 
> mode on up to accelerated modes. perfect for the user who sometimes needs 
> a nimple, stripped down system and sometimes needs graphics (and if they 
> need graphics it seems silly to deny them access to the accelerated 
> features)

Because you have vgacon that knows nothing about your videocard, then
try to run 3D acceleration over it. Suspend/resume can't work properly
in such case... fbcon is pretty good for your stripped-down system,
too.

...and we do not want to support 1000 different configs, because then
they all become buggy.
									Pavel
-- 
(english) http://www.livejournal.com/~pavelmachek
(cesky, pictures) http://atrey.karlin.mff.cuni.cz/~pavel/picture/horses/blog.html
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