On Tue, 19 Oct 2010 21:27:22 -0600 Reid Rivenburgh <reidr@xxxxxxxxx> wrote: > To follow up, I did manage to get wine to use alsa (it's important to > install the i686 packages as well as x86_64), but it's still running > very slowly for me. So I have sound in the game but still just a few > (< 5) frames per second. I'm pretty sure pulseaudio is out of the > equation now, so I'm not sure what else could be wrong. Even with > alsa, the audio is a little choppy. At least it's playable and the > sound never cuts out. (It's the same with a different account, by the > way.) It sounds to me like alsa might be doing rate conversion. That is, the alsa device has been opened at one rate, say 44100 frames/second, and the game is playing audio which requires 48000 frames/second. The higher the numbers are, the more conversion work the CPU has to do in a shorter time, and that could impact your user experience. It is also possible that there is something running in the background that doesn't have a low enough priority and is preventing the interrupt for alsa from operating in a timely manner. I think there is a way to set niceness so that alsa is very high priority, a config file in /etc. Can't remember the name, a search should turn it up. The wine api that pretends it is the sound device in windows might also be causing a problem in some way as it passes the data through to linux. Just some more possibilities. -- users mailing list users@xxxxxxxxxxxxxxxxxxxxxxx To unsubscribe or change subscription options: https://admin.fedoraproject.org/mailman/listinfo/users Guidelines: http://fedoraproject.org/wiki/Mailing_list_guidelines