Re: GCompris too big for screen

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On Sun, 2007-05-13 at 00:34 -0500, Teo Fonrouge wrote:
> On Friday 11 May 2007 03:38:04 Simon Slater wrote:
> > 	Here is a question from my 5yo.
> >
> > 	When using the GCompris suite of games (Games->Games for
> > Kids->Educational Suite GCompris) the games extend out beyond the
> > screen.  If the mouse is moved to the edge, the game pane scrolls
> > leaving whitespace. Not so bad for the older ones, but causes problems
> > for the 5 and 8 year olds.  If Tux Paint is accessed from GCompris, X
> > hangs until GCompris is killed, but this leaves the screen at the
> > undesirable resolution for all apps.  If cleanly exited, screen
> > resolution returns to normal.
> >
> > 	The system is FC6 on a PII400 with a Samsung Samtron 55E normally
> > running at 1280x1024 from a VGA compatible controller: ATI Technologies
> > Inc 3D Rage IIC AGP (rev 7a)
> >
> > The kids say Ta in advance.
> > Simon
> Try to run gcompris with the -w (window mode):
> 
> $ gcompris -w
> 
> In this way TuxPaint won't start at full screen messing with the desktop 
> geometry.
> 
> Another solution is that after exiting from gcompris to a changed desktop 
> geometry, just press CTRL+ALT + (KEYPAD PLUS) , to regain the original screen 
> resolution.
> 
> HTH
> 
> best regards
> 
> Teo Fonrouge
> 
> 
> 
Thanks Teo
	GCompris starts in a window, but it can't be resized and the big arrow
stays the same inside and outside of the window. It is easier for the
kids to use now though.

TuxPaint still crashes GCompris, but it is confined to the window and
can be terminated easily.  Should this be submitted as a bug? If so, to
where?

Regards
Simon


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