Re: Query about fc4 servers support for apt-get

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sorry for the typo... i

2005/10/21, Rudolf Kastl <che666@xxxxxxxxx>:
> the faq gives the answer to the question if we should email id soft
> about that...
> they know that theres x86_64 linux.
>
> its not just about compiling... in theory you only compile source code
> and it works on 64 bit... practically... it needs code changes in this
> case to work properly.
>
> why it would be slower? id recommend to discuss that on
> irc.freenode.org on the iccuslus channel or #etpro. both channels have
> people that actually really worked on the q3 engine e.g. as far as the
> et port goes.
>
> theres an x86_64 port of q3 btw... the people who ported it might be
> on irc even and there has been actually alot discussion on the topic
> there.
>
> Talking about doom3 and if it would be slower or not wouldnt make
> sense at all... we both dont have the source code of doom3 do we? ;)
>
> regards,
> Rudolf Kastl
>
> 2005/10/21, Jonathan Berry <berryja@xxxxxxxxx>:
> > On 10/21/05, Rudolf Kastl <che666@xxxxxxxxx> wrote:
> > > infact a 64 bit port of the games would be slower. atleast according
> > > to the opinion of alot developers i know ;).
> >
> > Uhh, no.  That is a ridiculous statement.  Why would a 64-bit port of
> > a game be *slower*?  Why would any program be slower if built for the
> > x86_64 platform?  That just makes absolutely no sense.  I have not
> > done many comparisons, but I know I have seen at least one program get
> > a more than 2x performance boost between 32-bit and 64-bit builds.
> > There is a lot to be gained in moving to 64-bit, with probably the
> > biggest gain being the availability of 16 general purpose registers
> > rather than 8.
> >
> > > 2005/10/21, Rudolf Kastl <che666@xxxxxxxxx>:
> > > > google for doom3 linux faq ;)
> >
> > And what are we supposed to be looking for in this search?
> >
> > Jonathan
> >
> > --
> > fedora-list mailing list
> > fedora-list@xxxxxxxxxx
> > To unsubscribe: https://www.redhat.com/mailman/listinfo/fedora-list
> >
> e
>

sorry for the typo... its the icculus channel ;)


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