sorry for the typo... i 2005/10/21, Rudolf Kastl <che666@xxxxxxxxx>: > the faq gives the answer to the question if we should email id soft > about that... > they know that theres x86_64 linux. > > its not just about compiling... in theory you only compile source code > and it works on 64 bit... practically... it needs code changes in this > case to work properly. > > why it would be slower? id recommend to discuss that on > irc.freenode.org on the iccuslus channel or #etpro. both channels have > people that actually really worked on the q3 engine e.g. as far as the > et port goes. > > theres an x86_64 port of q3 btw... the people who ported it might be > on irc even and there has been actually alot discussion on the topic > there. > > Talking about doom3 and if it would be slower or not wouldnt make > sense at all... we both dont have the source code of doom3 do we? ;) > > regards, > Rudolf Kastl > > 2005/10/21, Jonathan Berry <berryja@xxxxxxxxx>: > > On 10/21/05, Rudolf Kastl <che666@xxxxxxxxx> wrote: > > > infact a 64 bit port of the games would be slower. atleast according > > > to the opinion of alot developers i know ;). > > > > Uhh, no. That is a ridiculous statement. Why would a 64-bit port of > > a game be *slower*? Why would any program be slower if built for the > > x86_64 platform? That just makes absolutely no sense. I have not > > done many comparisons, but I know I have seen at least one program get > > a more than 2x performance boost between 32-bit and 64-bit builds. > > There is a lot to be gained in moving to 64-bit, with probably the > > biggest gain being the availability of 16 general purpose registers > > rather than 8. > > > > > 2005/10/21, Rudolf Kastl <che666@xxxxxxxxx>: > > > > google for doom3 linux faq ;) > > > > And what are we supposed to be looking for in this search? > > > > Jonathan > > > > -- > > fedora-list mailing list > > fedora-list@xxxxxxxxxx > > To unsubscribe: https://www.redhat.com/mailman/listinfo/fedora-list > > > e > sorry for the typo... its the icculus channel ;)