* Michel Dagenais <[email protected]> wrote:
> > the question is: what is more maintainance, hundreds of static
> > tracepoints (with long parameter lists) all around the (core) kernel, or
> > hundreds of detached dynamic rules that need an update every now and
> > then? [but of which most would still be usable even if some of them
> > "broke"] To me the answer is clear: having hundreds of tracepoints
> > _within_ the source code is higher cost. But please prove me wrong :-)
>
> Actually I rarely find that any of the 70 000 printk is such a huge
> nuisance to code readability. They may even help understand what is
> going on in a code area you are less familiar with.
i disagree. Consider the following example from LTT:
int sock_sendmsg(struct socket *sock, struct msghdr *msg, size_t size)
{
struct kiocb iocb;
struct sock_iocb siocb;
int ret;
trace_socket_sendmsg(sock, sock->sk->sk_family,
sock->sk->sk_type,
sock->sk->sk_protocol,
size);
init_sync_kiocb(&iocb, NULL);
iocb.private = &siocb;
ret = __sock_sendmsg(&iocb, sock, msg, size);
if (-EIOCBQUEUED == ret)
ret = wait_on_sync_kiocb(&iocb);
return ret;
}
what do the 5 extra lines introduced by trace_socket_sendmsg() tell us?
Nothing. They mostly just duplicate the information i already have from
the function declaration. They obscure the clear view of the function:
int sock_sendmsg(struct socket *sock, struct msghdr *msg, size_t size)
{
struct kiocb iocb;
struct sock_iocb siocb;
int ret;
init_sync_kiocb(&iocb, NULL);
iocb.private = &siocb;
ret = __sock_sendmsg(&iocb, sock, msg, size);
if (-EIOCBQUEUED == ret)
ret = wait_on_sync_kiocb(&iocb);
return ret;
}
the resulting visual and structural redundancy hurts.
Ingo
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