Vojtech Pavlik <[email protected]> writes:
> On Mon, Aug 07, 2006 at 05:57:14PM +0200, Andi Kleen wrote:
> > > That way a driver could use
> > >
> > > if (gtod_cpu_cycles_needed <= 500)
> > > gettimeofday();
> > > else
> > > funky_fast_workaround();
> >
> > Sounds like overengineering to me. I prefer something simple.
>
> I could as well benchmark gettimeofday() in the gameport init.
Except you can't because the only way to benchmark it would
be to use gettimeofday already and then you don't know
how much is overhead and what is the real time.
-Andi
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- References:
- Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names
- Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names
- Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names
- Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names
- Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names
- Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names
- Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names
- Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names
- Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names
- Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names
- Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names
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