On Mon, Aug 07, 2006 at 05:57:14PM +0200, Andi Kleen wrote:
> > That way a driver could use
> >
> > if (gtod_cpu_cycles_needed <= 500)
> > gettimeofday();
> > else
> > funky_fast_workaround();
>
> Sounds like overengineering to me. I prefer something simple.
I could as well benchmark gettimeofday() in the gameport init.
> > OK, in total we have at least four ways of doing this:
>
> Please don't get carried away with this. I'm really not interested
> in any complex solutions here.
--
Vojtech Pavlik
Director SuSE Labs
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- Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names
- Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names
- Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names
- Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names
- Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names
- Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names
- Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names
- Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names
- Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names
- Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names
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