> Please reconsider. This isn't about being pretty, it's about not
> having hidden side-effects,
I wouldn't call it hidden, it's well defined in the architecture.
> and having typechecking.
The existing code will already reject any non integer and I don't
see a particular need to be more strict than that.
> > If you feel a need to clean up I would suggest you convert more
> > users over to the ll variants which take a single 64bit value
> > instead of two 32bit ones.
>
> You mean the l and ll variants? The 64 bit variants are rdmsrl and
> rdtscll, not to be confused with rdtscl, which returns the lower 32
> bits. This confusion caused the x86_64 bug in gameport.c
Why does gameport access MSRs or TSCs? That sounds like a bug in itself.
<looking at the code>
This whole thing is broken, e.g. on a preemptive kernel when the
code can switch CPUs
Dmitry, I would suggest to convert it over to do_gettimeofday and remove
all the architecture ifdefs.
Or maybe just remove it completely. Who cares about the speed of a gameport
anyways? And why can't they measure it in user space?
> See why I want to fix these names?
No.
> So if you would prefer u64 rdtsc64(), u32 rdtsc_low(), u64 rdmsr64(int
> msr), u32 rdmsr_low(int msr), I can convert everyone to that, although
> it's a more invasive change...
I think things are most fine right now, except that I think most users
of high low should be converted to work directly on 64bit quantities.
-Andi
-
To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
the body of a message to [email protected]
More majordomo info at http://vger.kernel.org/majordomo-info.html
Please read the FAQ at http://www.tux.org/lkml/
[Index of Archives]
[Kernel Newbies]
[Netfilter]
[Bugtraq]
[Photo]
[Stuff]
[Gimp]
[Yosemite News]
[MIPS Linux]
[ARM Linux]
[Linux Security]
[Linux RAID]
[Video 4 Linux]
[Linux for the blind]
[Linux Resources]