Re: OpenGL-based framebuffer concepts

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On 6/1/06, Dave Airlie <[email protected]> wrote:
> > 15) re-use as much of the X drivers as possible, otherwise it will KGI.
>
> I would broaden this to use the best code where ever it is found. Of
> course X is a major source.

I'm not considering using knowledge from X drivers, I'm considering
using the X drivers, I don't personally care about things like X's
over use of typedefs and that sort of stuff, that is what I term
semantic, people who work on X drivers know X drivers, and writing the
drivers is the biggest part of any graphic systems.

I have considered that option too. It is a good place for a quick
start but it is not maintainable in the long run. The driver code has
to be divorced from X and not require having the entire X system
around to build a new driver.

Have you checked the dependencies needed for loading X drivers?
Modularization may have helped but loading an X driver used to
effectively suck in the entire X server due to dependencies. Sucking
in all of X is not fair to alternative windowing systems.

I do agree that this is a workable starting point but it can't be the
long term solution.

--
Jon Smirl
[email protected]
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