Re: OpenGL-based framebuffer concepts

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Hello!

> Problem is: it messes up design for everyone else. (And no, Santiago,
> most people are not using vgacon. Most people use vesafb these days,
> because that's what allows whole screen to be used, not just 80x25).
> 
> fbcon is simple enough. Okay, vgacon may be useful for recovery, but
> supporting accelerated 3D over vgacon is quite crazy.

I don't say accelerated 3D over vgacon should be supported.

It might be nice to have a choice of either the most basic vgacon,
or a frame buffer console with acceleration and everything else.
Even better with easy switching between these two.

				Have a nice fortnight
-- 
Martin `MJ' Mares   <[email protected]>   http://atrey.karlin.mff.cuni.cz/~mj/
Faculty of Math and Physics, Charles University, Prague, Czech Rep., Earth
Immanuel doesn't pun, he Kant.
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