Re: OpenGL-based framebuffer concepts

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Hi!

> >No, to the contrary. suspend/resume can't ever work properly with
> >vgacon and vesafb. It works okay with radeonfb tooday, and in fact
> >radeonfb is neccessary today for saving power over S3.
> 
> But the things is today for many users suspend/resume to RAM works for
> people running X drivers, I know on my laptop that my radeon
> suspends/resumes fine when running vgacon/DRM/accelerated X, it
> doesn't suspend/resume at all well when running vgacon on its own of
> course. or with radeonfb for that matter. so I still believe the
> suspend/resume code for a card can live in userspace if necessary but
> it just shouldn't be part of X... it needs to be part of another
> graphics controller process.

So we are mostly in agreement. I'd prefer to have suspend/resume code
in kernel in cases it is simple... but separate userspace process is
better than having it in X.
								Pavel
-- 
(english) http://www.livejournal.com/~pavelmachek
(cesky, pictures) http://atrey.karlin.mff.cuni.cz/~pavel/picture/horses/blog.html
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