Re: OpenGL-based framebuffer concepts

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On Monday 29 May 2006 05:14, Dave Airlie wrote:
> > And we really have no tie-breaker mechanism in the kernel - I know
> > Linus is very loathe to play that role.  Negotiation, compromise, and
> > persistence are what is needed.
> >
> > I suspect that to make progress you will have to start out by doing
> > something that you don't completely agree with.  But that doesn't need
> > to be a loss.  It will be both a learning experience and a credibility
> > earning exercise.
> >
> > Maybe if you are really genuine about putting effort into this we
> > should see if something can be arranged to get you to the
> > kernel-summit so that you, Jon, and Dave can yell at each other for a
> > while and come to some understanding:-)
>
> We did this at last years Kernel Summit :-)
>
> When I state these views they are not all my own, they are the
> aggregate of a number of developers who were at KS last year and a few
> we've talked to since.

I'd be willing to think about restoring a working code tree and starting over 
if you have notes and/or minutes of the KS discussion and any talks that have 
happened since.

This way I can get a clear picture of exactly what people want done regardless 
of what I feel needs to be or should be done.

DRH
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