Re: OpenGL-based framebuffer concepts

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And we really have no tie-breaker mechanism in the kernel - I know
Linus is very loathe to play that role.  Negotiation, compromise, and
persistence are what is needed.

I suspect that to make progress you will have to start out by doing
something that you don't completely agree with.  But that doesn't need
to be a loss.  It will be both a learning experience and a credibility
earning exercise.

Maybe if you are really genuine about putting effort into this we
should see if something can be arranged to get you to the
kernel-summit so that you, Jon, and Dave can yell at each other for a
while and come to some understanding:-)

We did this at last years Kernel Summit :-)

When I state these views they are not all my own, they are the
aggregate of a number of developers who were at KS last year and a few
we've talked to since.

Dave.
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