Re: OpenGL-based framebuffer concepts

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On Tuesday 23 May 2006 16:53, Alan Cox wrote:
> On Maw, 2006-05-23 at 11:41 -0400, Kyle Moffett wrote:
> > So a modern GPU is essentially a proprietary CPU with an obscure
> > instruction set and lots of specialized texel hardware?  Given the
> > total lack of documentation from either ATI or NVidia about such
> > cards I'd guess it's impossible for Linux to provide any kind of
> > reasonable 3d engine for that kind of environment, and it might be
> > better to target a design like the Open Graphics Project is working
> > to provide.
>
> Its typically a device you feed a series of fairly low level rendering
> commands to sometimes including instructions (eg shaders). DRI provides
> an interface that is chip dependant but typically looks like
>
>
>       [User provided command buffer]
>
>       [Kernel filtering/DMA interface]
>
>       [Card command queue processing]
>
>
> All the higher level graphic work is done in the 3D client itself.

Exactly! Alans above explanation is exactly why I proposed merging DRM with 
the framebuffer drivers. However, a day later and some new information 
received, it would be better to change the framebuffer system to use DRM as a 
backend where it's possible.

DRH
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