On Mon, Nov 16, 2009 at 5:27 AM, Robert P. J. Day <rpjday@xxxxxxxxxxxxxx> wrote: > having never done any SDL programming before (so be gentle), what > would i need to do to get started in terms of loading framebuffer > support for my first program? SDL is pretty easy stuff, really. Someone with relatively little programming experience can get basic blitting and sound to work with just a few lines of code, mostly copy/pasted from examples. I got started years ago with the book Programming Linux Games by John R. Hall. This book was easy to follow with clear, incremental examples. Later I picked up Focus On SDL by Earnest Pazera at the fire sale when CompUSA closed shop. I'm not sure that I ever got around to reading it. But I don't even think you need to buy a book. Online tutorials and code examples abound. Just google "sdl programming tutorial" and dive in. If what you mean by "loading frambuffer support" is actually using hardware acceleration then that's a bit more complicated. I half-heartedly attempted to use hardware a few years ago with no success on my machine. But I've written several windowed and full-screen programs that didn't suffer noticeably from the lack of hardware acceleration. -Alan -- fedora-list mailing list fedora-list@xxxxxxxxxx To unsubscribe: https://www.redhat.com/mailman/listinfo/fedora-list Guidelines: http://fedoraproject.org/wiki/Communicate/MailingListGuidelines