On 11/17/2009 07:19 AM, Joonas Sarajärvi wrote:
2009/11/16, Robert P. J. Day<rpjday@xxxxxxxxxxxxxx>:
having never done any SDL programming before (so be gentle), what
would i need to do to get started in terms of loading framebuffer
support for my first program?
I'm just getting started with opengl using nehe's lessons [1], and a bit
of help from an old FedoraForum post got me started. I haven't messed
with SDL yet, but mention this in case it's good for a general intro to
techniques etc.
I think the source was originally targeted at visual studio on windows.
but various people have submitted versions for a list of many different
compilers and environments.
[1] nehe.gamedev.net/
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