Re: how to start with simple SDL programming?

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On 11/17/2009 07:19 AM, Joonas Sarajärvi wrote:
2009/11/16, Robert P. J. Day<rpjday@xxxxxxxxxxxxxx>:

   having never done any SDL programming before (so be gentle), what
would i need to do to get started in terms of loading framebuffer
support for my first program?
I'm just getting started with opengl using nehe's lessons [1], and a bit of help from an old FedoraForum post got me started. I haven't messed with SDL yet, but mention this in case it's good for a general intro to techniques etc.

I think the source was originally targeted at visual studio on windows. but various people have submitted versions for a list of many different compilers and environments.

[1] nehe.gamedev.net/

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