Jerry Feldman wrote:
very poorly written, It's just that simple. From a developer standpoint, developing a portable application, eg. one that can be compiled for 32-bit or 64-bit and work out of the box is relatively simple if you follow some rules. The newer C and C++ language standards also have specific 32-bit and 64-bit integers, so you don't have to use "long" which can be 32-bits or 64-bits. I remember the same issue with 16-bit
Would you be willing to point to those 'relatively simple' techniques with a link?
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