stan wrote: > Jerry Feldman wrote: > > very poorly written, It's just that simple. From a developer standpoint, > > developing a portable application, eg. one that can be compiled for > > 32-bit or 64-bit and work out of the box is relatively simple if you > > follow some rules. The newer C and C++ language standards also have > > specific 32-bit and 64-bit integers, so you don't have to use "long" > > which can be 32-bits or 64-bits. I remember the same issue with 16-bit > > Would you be willing to point to those 'relatively simple' > techniques with a link? No link needed. Just don't make baseless assumptions about sizes of data types. Don't assume that a pointer is the same size as an int for example, or that the number 5000000000 will fit in a long int. Use uint32_t if you need a 32-bit number and so on. It's just that simple. Even better, avoid C and use a better designed language with a good type system. Björn Persson
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