On Tue, 27 Nov 2007 15:02:52 -0800,
Greg KH <[email protected]> wrote:
>
> ksets
>
> A kset is merely a collection of kobjects that want to be associated with
> each other. There is no restriction that they be of the same ktype, but be
> very careful if they are not.
>
> A kset serves these functions:
>
> - It serves as a bag containing a group of objects. A kset can be used by
> the kernel to track "all block devices" or "all PCI device drivers."
>
> - A kset is also a subdirectory in sysfs, where the associated kobjects
> with the kset can show up.
Perhaps better wording:
A kset is also represented via a subdirectory in sysfs, under which the
kobjects associated with the kset can show up.
> Every kset contains a kobject which can be
> set up to be the parent of other kobjects; in this way the device model
> hierarchy is constructed.
>
> - Ksets can support the "hotplugging" of kobjects and influence how
> uevent events are reported to user space.
>
> - A kset can provide a set of default attributes that all kobjects that
> belong to it automatically inherit and have created whenever a kobject
> is registered belonging to the kset.
Hm, the default attributes are provided by the ktype?
>
> In object-oriented terms, "kset" is the top-level container class; ksets
> contain their own kobject, but that kobject is managed by the kset code and
> should not be manipulated by any other user.
>
> A kset keeps its children in a standard kernel linked list. Kobjects point
> back to their containing kset via their kset field. In almost all cases,
> the contained kobjects also have a pointer to the kset (or, strictly, its
> embedded kobject) in their parent field.
>
> As a kset contains a kobject within it, it should always be dynamically
> created and never declared statically or on the stack. To create a new
> kset use:
> struct kset *kset_create_and_register(char *name,
> struct kset_uevent_ops *u,
> struct kobject *parent);
>
> When you are finished with the kset, call:
> void kset_unregister(struct kset *kset);
> to destroy it.
Maybe also mention kset_get()/kset_put() here? kset_unregister() will
only destroy the kset if the caller holds the last reference to it.
>
> An example of using a kset can be seen in the
> samples/kobject/kset-example.c file in the kernel tree.
>
> If a kset wishes to control the uevent operations of the kobjects
> associated with it, it can use the struct kset_uevent_ops to handle it:
>
> struct kset_uevent_ops {
> int (*filter)(struct kset *kset, struct kobject *kobj);
> const char *(*name)(struct kset *kset, struct kobject *kobj);
> int (*uevent)(struct kset *kset, struct kobject *kobj,
> struct kobj_uevent_env *env);
> };
>
>
> The filter function allows a kset to prevent a uevent from being emitted to
> userspace for a specific kobject. If the function returns 0, the uevent
> will not be emitted.
>
> The name function will be called to override the default name of the kset
> that the uevent sends to userspace. By default, the name will be the same
> as the kset itself, but this function, if present, can override that name.
>
> The uevent function will be called when the uevent is about to be sent to
> userspace to allow more environment variables to be added to the uevent.
It may be helpful to mention which uevents are by default created by
the kobject core (KOBJ_ADD, KOBJ_DEL, KOBJ_MOVE).
>
> One might ask how, exactly, a kobject is added to a kset, given that no
> functions which perform that function have been presented. The answer is
> that this task is handled by kobject_add(). When a kobject is passed to
> kobject_add(), its kset member should point to the kset to which the
> kobject will belong. kobject_add() will handle the rest. There is currently
> no other way to add a kobject to a kset without directly messing with the
> list pointers.
>
>
> Kobject initialization again
>
> Now that we have covered all of that stuff, we can talk in detail about how
> a kobject should be prepared for its existence in the kernel. Here are all
> of the struct kobject fields which must be initialized somehow:
>
> - k_name - the name of the object. This fields should always be
> initialized with kobject_set_name(), or specified in the original call
> to kobject_create_and_register().
>
> - refcount is the kobject's reference count; it is initialized by kobject_init()
There is no field called "refcount"; the embedded struct kref kref is
initialized by kobject_init().
>
> - parent is the kobject's parent in whatever hierarchy it belongs to. It
> can be set explicitly by the creator. If parent is NULL when
> kobject_add() is called, it will be set to the kobject of the containing
> kset.
>
> - kset is a pointer to the kset which will contain this kobject; it should
> be set prior to calling kobject_init().
>
> - ktype is the type of the kobject; it should be set prior to calling
> kobject_init().
>
> Often, much of the initialization of a kobject is handled by the layer that
> manages the containing kset. See the sample/kobject/kset-example.c for how
> this is usually handled.
Do we also want to mention kobject_rename() and kobject_move(), or are
those functions so esoteric that most people don't want to know about
them?
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