I was unable to reproduce the numbers Miguel generated, comments below.
The -ck2 patch seems to run nicely, although the memory repopulation
from swap would be most useful on system which have a lot of memory
pressure.
Bill Davidsen wrote:
Miguel Figueiredo wrote:
Hi Bill,
if i've understood correctly the script runs glxgears for 43 seconds
and in that time generates random numbers in a random number of times
(processes, fork and forget), is that it?
No, I haven't made it clear. A known number (default four) of xterms
are started, each of which calculates random numbers and prints them,
using much CPU time and causing a lot of scrolling. At the same time
glxgears is running, and the smoothness (or not) is observed manually.
The script records raw data on the number of frames per second and the
number of random numbers calculated by each shell. Since these are
FAIR schedulers, the variance between the scripts, and between
multiple samples from glxgears is of interest. To avoid startup
effects the glxgears value from the first sample is reported
separately and not included in the statistics.
I looked at your results, and they are disturbing to say the least, it
appears that using the ck2 scheduler glxgears stopped for all
practical purposes. You don't have quite the latest glitch1, the new
one runs longer and allows reruns to get several datasets, but the
results still show very slow gears and a large difference between the
work done by the four shells. That's not a good result, how did the
system feel?
You find the data, for 2.6.21-{cfs-v13, ck2} in
http://www.debianpt.org/~elmig/pool/kernel/20070522/
Thank you, these results are very surprising, and I would not expect
the system to be pleasing the use under load, based on this.
Here's the funny part...
Lets call:
a) to "random number of processes run while glxgears is running",
gl_fairloops file
It's really the relative work done by identical processes, hopefully
they are all nearly the same, magnitude is interesting but related to
responsiveness rather than fairness.
b) to "generated frames while running a burst of processes" aka
"massive and uknown amount of operations in one process", gl_gears file
Well, top or ps will give you a good idea of processing, but it tried
to use all of one CPU if allowed. Again, similarity of samples
reflects fairness and magnitude reflects work done.
kernel 2.6.21-cfs-v13 2.6.21-ck2
a) 194464 254669 b) 54159 124
Everyone seems to like ck2, this makes it look as if the video display
would be really pretty unusable. While sd-0.48 does show an occasional
video glitch when watching video under heavy load, it's annoying
rather than unusable.
I spent a few hours running the -ck2 patch, and I didn't see any numbers
like yours. What I did see is going up with my previous results as
http://www.tmr.com/~davidsen/sched_smooth_04.html. While there were
still some minor pauses in glxgears with my test, performance was very
similar to the sd-0.48 results. And I did try watching video with high
load, without problems. Only when I run a lot of other screen-changing
processes can I see pauses in the display.
Your subjective impressions would be helpful, and you may find that
the package in the www.tmr.com/~public/source is slightly easier to
use and gives more stable results. The documentation suggests the way
to take samples (the way I did it) but if you feel more or longer
samples would help it is tunable.
I added Con to the cc list, he may have comments or suggestions
(against the current versions, please). Or he may feel that video
combined with other heavy screen updating is unrealistic or not his
chosen load. I'm told the load is similar to games which use threads
and do lots of independent action, if that's a reference.
I'll include the -ck2 patch in my testing on other hardware.
--
bill davidsen <[email protected]>
CTO TMR Associates, Inc
Doing interesting things with small computers since 1979
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