On 11/22/06, James Simmons <[email protected]> wrote:
Replace the below line in my patch I sent
> > val |= color << shift;
with
val <<= shift;
val |= color;
I think it can't work since shift is 0 to 31, you'll end up with 'val
<<= 31' which I don't think is what you want.
doing
val <<= 1;
make it works but it's still very fragile. Code which deals with
trailing bit seems bogus since new value of 'val' is simply discarded
here.
/* write trailing bits */
if (shift) {
u32 end_mask = (~(u32)0 << shift);
val = FB_READL(dst1);
val &= end_mask;
FB_WRITEL(val, dst1);
}
Another thing is that I don't see how very small images (for example
when image->width = 4) will be handled.
> > /* Did the bitshift spill bits to the next long? */
> > if (shift >= 31) {
> > FB_WRITEL(val, dst++);
> > val = (shift == 31) ? 0 :(color >> (32 - shift));
> > }
> > shift += 1;
> > shift &= (32 - 1);
> > }
> >
> > [ ...]
Let me know if that works.
I'm wondering if working with 32 bits words really worth... I mean the
code is quite hard to follow because it needs to deal with endianess,
heading bits, trailings bits whereas working with 8 bits would be so
much easier, wouldn't it ? Are writings in video RAM very long ?
--
Franck
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