On 11/17/06, James Simmons <[email protected]> wrote:
Are those actually numbers? If they are the problem isn't byte reversal but bit shifting. 1010100 = 54 0101010 = 2A
It's not byte reversal, but _bits_ of each bytes have been inversed (bit7->bit0, bit6->bit1, bit5->bit2, bit4->bit3, bit3->bit4, ...) after calling slow_imageblit(). Is it something expected ?
I really don't understand why fbmem.c has its own routines to handle the logo for the color > map. I can set creating a fbcmap and calling fb_set_cmap instead.
Unfortunately I cannot help you on this point...
That will be a separte patch.
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