On 11/13/06, James Simmons <[email protected]> wrote:
Let me know if it works now.
OK I can apply it now.
diff -urN -X linus-2.6/Documentation/dontdiff linus-2.6/drivers/video/cfbimgblt.c fbdev-2.6/drivers/video/cfbimgblt.c
--- linus-2.6/drivers/video/cfbimgblt.c 2006-11-07 05:38:36.000000000 -0500
+++ fbdev-2.6/drivers/video/cfbimgblt.c 2006-11-12 10:29:49.000000000 -0500
[snip]
+static inline void slow_imageblit(const struct fb_image *image,
+ struct fb_info *p, u8 __iomem *dst,
+ u32 start_index, u32 pitch_index)
I still have my problem there: for example if image data are
0, 0, 0x54, 0, ...
then slow_imageblit() will write into the frame buffer, the following bytes:
0, 0, 0x2a, 0, ...
instead of the initial ones:
0, 0, 0x54, 0, ...
Bits of each bytes are reversed. I already tried to explain my
problem, please look at
http://marc.theaimsgroup.com/?l=linux-kernel&m=116315548626875&w=2
diff -urN -X linus-2.6/Documentation/dontdiff linus-2.6/drivers/video/fbmem.c fbdev-2.6/drivers/video/fbmem.c
[snip]
@@ -480,14 +436,13 @@
int fb_show_logo(struct fb_info *info, int rotate)
{
u32 *palette = NULL, *saved_pseudo_palette = NULL;
- unsigned char *logo_new = NULL, *logo_rotate = NULL;
struct fb_image image;
/* Return if the frame buffer is not mapped or suspended */
if (fb_logo.logo == NULL || info->state != FBINFO_STATE_RUNNING)
return 0;
- image.depth = 8;
+ image.depth = fb_logo.depth;
image.data = fb_logo.logo->data;
if (fb_logo.needs_cmapreset)
@@ -508,17 +463,13 @@
info->pseudo_palette = palette;
}
- if (fb_logo.depth <= 4) {
- logo_new = kmalloc(fb_logo.logo->width * fb_logo.logo->height,
- GFP_KERNEL);
- if (logo_new == NULL) {
- kfree(palette);
- if (saved_pseudo_palette)
- info->pseudo_palette = saved_pseudo_palette;
- return 0;
+ if (fb_logo.depth == 1) {
+ if (info->fix.visual == FB_VISUAL_MONO01) {
+ u32 fg = image.fg_color;
+
+ image.fg_color = image.bg_color;
+ image.bg_color = fg;
I had to fix this part to make the bootup logo worked. image.fg_color
is not uninitialised at this point. I had to change this part as
follow:
if (fb_logo.depth == 1) {
image.fg_color = (info->fix.visual == FB_VISUAL_MONO01) ? 1: 0;
image.bg_color = !image.fg_color;
}
Otherwise this part of your patch (the one which fix the logo display)
seems ok for my naive look. It would be nice if this part could be
sent in a single patch to Andrew. I already tried to fix it but your
patch looks better.
Thanks
--
Franck
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