Re: OpenGL-based framebuffer concepts

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On 5/24/06, Alexander E. Patrakov <[email protected]> wrote:
The kernel has to save the video memory contents somewhereto restore it after
pressing Enter. This may swap something out. Whoops, swap is on that failed disk.

Or: lock the memory in advance, to avoid the use of swap. But this is not better
than doing the same thing from a userspace application that shows a pop-up
ballon with the contents of this oops. And it won't be affected by a disk
failure, because it has everything already in memory.

Most video hardware (99%) has enough memory to support double
buffering. You save it to the other buffer, display the error, and
copy it back on enter.

--
Jon Smirl
[email protected]
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