On Mon, 2006-01-23 at 22:10 +0100, Paolo Ornati wrote:
> On Mon, 23 Jan 2006 15:59:38 -0500
> Lee Revell <[email protected]> wrote:
>
> > > Maybe this is normal and depends on the way X sleeps or something...
> > >
> >
> > Because the scheduler favors interactive tasks (aka those which spend a
> > large % of time waiting on external events) and X is only considered
> > interactive when the mouse is being moved. When glxgears is running
> > it's CPU bound and is therefore penalized.
>
> ??
>
> The reverse... lower priority number means BETTER priority. So Actually
> X is penalized when I'm moving the mouse.
>
> And running "glxgears" doesn't make X CPU bounded if direct rendering
> is enabled -- it is GPU bounded...
>
> In fact I can run "glxgears" and still have 97% of IDLE CPU time.
>
Ah, never mind, I misread your report then, I was thinking in terms of
RT priorities...
Lee
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