On Wed, 2005-03-30 at 16:01 -0500, Lee Revell wrote: > On Wed, 2005-03-30 at 21:19 +0200, Martin Schlemmer wrote: > > On Wed, 2005-03-30 at 17:00 +0200, Tomasz Torcz wrote: > > > > > quake3 still segfaults when run through "aoss". And can't be fixed, as > > > > > it's closed source still. > > > > > > > > > I guess that's Quake3's problem... > > > > > > It an glaring example, dmix is unsufficient in one third of my sound > > > uses (other two beeing movie and music playback) > > > But you advertise dmix like it was silver bullet. > > > > > > > Or goes limbo randomly and no mailing to lists seems to result in a > > reply (from the alsa peeps at least) ... > > > > Because no one has ever produced a simple test program with source code > that demonstrates the problem. You really expect the ALSA developers to > go chasing bugs in closed source apps? > > Anyway, do you really need to hear your system sounds and MP3s while > playing Q3? This is hardly a fatal problem. > It never involved Q3 - what makes you assume this? I just chipped in due to your dmix advertising. -- Martin Schlemmer
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