On Wed, 2005-03-30 at 21:19 +0200, Martin Schlemmer wrote:
> On Wed, 2005-03-30 at 17:00 +0200, Tomasz Torcz wrote:
> > > > quake3 still segfaults when run through "aoss". And can't be fixed, as
> > > > it's closed source still.
> > > >
> > > I guess that's Quake3's problem...
> >
> > It an glaring example, dmix is unsufficient in one third of my sound
> > uses (other two beeing movie and music playback)
> > But you advertise dmix like it was silver bullet.
> >
>
> Or goes limbo randomly and no mailing to lists seems to result in a
> reply (from the alsa peeps at least) ...
>
Because no one has ever produced a simple test program with source code
that demonstrates the problem. You really expect the ALSA developers to
go chasing bugs in closed source apps?
Anyway, do you really need to hear your system sounds and MP3s while
playing Q3? This is hardly a fatal problem.
Lee
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