On Tue, Mar 29, 2005 at 03:40:07PM -0500, Lee Revell wrote:
> On Tue, 2005-03-29 at 20:58 +0200, Tomasz Torcz wrote:
> > On Fri, Mar 25, 2005 at 06:14:22PM -0500, Lee Revell wrote:
> > > On Fri, 2005-03-25 at 23:59 +0100, Julien Wajsberg wrote:
> > > > - audio works too. The only problem is that two applications can't
> > > > open /dev/dsp in the same time.
> > >
> > > Not a problem. ALSA does software mixing for chipsets that can't do it
> > > in hardware. Google for dmix.
> > >
> > > However this doesn't (and can't be made to) work with the in-kernel OSS
> > > emulation (it works fine with the alsa-lib/libaoss emulation). So you
> >
> > quake3 still segfaults when run through "aoss". And can't be fixed, as
> > it's closed source still.
> >
> I guess that's Quake3's problem...
It an glaring example, dmix is unsufficient in one third of my sound
uses (other two beeing movie and music playback)
But you advertise dmix like it was silver bullet.
--
Tomasz Torcz "Never underestimate the bandwidth of a station
[email protected] wagon filled with backup tapes." -- Jim Gray
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