Re: Celestia Space Simulator

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On 09/21/2010 06:48 PM, fred smith wrote:
> On Tue, Sep 21, 2010 at 03:39:49PM -0700, Michael Miles wrote:
>> JD wrote:
>>> On 09/21/2010 11:10 AM, Michael Miles wrote:
>>>
>>>> JD wrote:
>>>>
>>>>> On 09/21/2010 09:57 AM, Michael Miles wrote:
>>>>>
>>>>>
>>>>>> Hi all
>>>>>>
>>>>>> I have recently installed Celestia Space Simulator and it worked really
>>>>>> well for about 10 minutes then crashed and will not start up any more.
>>>>>> I have removed it and re-installed it and still it starts with the
>>>>>> beginning banner and then crashes with no abrt warning.
>>>>>>
>>>>>> This is a beautiful sim and I am just wondering if anyone has had the
>>>>>> same problems with this software.
>>>>>>
>>>>>>
>>>>>> It bugs me because it worked and I was flying through the universe when
>>>>>> I crash landed on mars, it just quit!!!
>>>>>>
>>>>>> Michael F12 x86_64
>>>>>>
>>>>>>
>>>>> /I downloaded celestia-gtk-1.4.1.x86.package and ran it
>>>>> (as non superuser) and it installed.
>>>>> But it does not tell me where it installed it, and it did not flag any
>>>>> errors
>>>>> or problems.
>>>>> So I search my home dir and /tmp. It is not there. Ditto with Desktop.
>>>>> No new icon.
>>>>> Is this Ghost Ware? :)
>>>>>
>>>>> /
>>>>>
>>>>>
>>>> I am not sure.
>>>>
>>>> Here's where it came from
>>>> celestia.x86_64                       1.5.1-2.fc12
>>>> @fedora
>>>>
>>>>
>>>> Like I said it installed then ran no problem then just stopped.
>>>> When I run it from command line I get
>>>>
>>>>
>>>> [amiga5@localhost ~]$ celestia
>>>> Initializing ARB vertex programs . . .
>>>> Loading ARB vertex program: shaders/diffuse_arb.vp
>>>> Loading ARB vertex program: shaders/specular_arb.vp
>>>> Loading ARB vertex program: shaders/haze_arb.vp
>>>> Loading ARB vertex program: shaders/bumpdiffuse_arb.vp
>>>> Loading ARB vertex program: shaders/bumphaze_arb.vp
>>>> Loading ARB vertex program: shaders/shadowtex_arb.vp
>>>> Loading ARB vertex program: shaders/diffuse_texoff_arb.vp
>>>> Loading ARB vertex program: shaders/rings_arb.vp
>>>> Loading ARB vertex program: shaders/ringshadow_arb.vp
>>>> Loading ARB vertex program: shaders/night_arb.vp
>>>> Loading ARB vertex program: shaders/glossmap_arb.vp
>>>> Loading ARB vertex program: shaders/diffuse2_arb.vp
>>>> Loading ARB vertex program: shaders/haze2_arb.vp
>>>> Loading ARB vertex program: shaders/diffuse_texoff2_arb.vp
>>>> Loading ARB vertex program: shaders/specular2_arb.vp
>>>> Loading ARB vertex program: shaders/night2_arb.vp
>>>> Loading ARB vertex program: shaders/star_arb.vp
>>>> Loading ARB vertex program: shaders/multishadow_arb.vp
>>>> Loading ARB vertex program: shaders/texphong_arb.vp
>>>> Loading ARB vertex program: shaders/texphong_alpha_arb.vp
>>>> Loading ARB vertex program: shaders/ell_galaxy_arb.vp
>>>> All ARB vertex programs loaded successfully.
>>>> Initializing NV fragment programs . . .
>>>> Loading NV fragment program: shaders/shadow_on_rings_nv.fp
>>>> Loading NV fragment program: shaders/eclipse1_nv.fp
>>>> Loading NV fragment program: shaders/eclipse2_nv.fp
>>>> Loading NV fragment program: shaders/diffuse_nv.fp
>>>> Loading NV fragment program: shaders/bumpdiffuse_nv.fp
>>>> Loading NV fragment program: shaders/texphong_nv.fp
>>>> Loading NV fragment program: shaders/texphong_alpha_nv.fp
>>>> All NV fragment programs loaded successfully.
>>>> render path: 8
>>>> Floating point exception (core dumped)
>>>>
>>>>
>>>>
>>>> This is a Fedora repo sim
>>>>
>>>>
>>>> Michael
>>>>
>>>>
>>> OK. I installed it from fedora instead of sourceforge
>>> and it runs - but it is taking 99.9% of cpu.
>>> I am unable to do anything.
>>> What a monster this app is :)
>>>
>>> top - 11:43:40 up  1:57,  1 users,  load average: 2.46, 1.76, 1.37
>>> Tasks: 176 total,   2 running, 174 sleeping,   0 stopped,   0 zombie
>>> Cpu(s): 96.1%us,  3.9%sy,  0.0%ni,  0.0%id,  0.0%wa,  0.0%hi,  0.0%si,
>>> 0.0%st
>>> Mem:   2062408k total,  1991168k used,    71240k free,   260496k buffers
>>> Swap:  8385924k total,     2904k used,  8383020k free,  1030732k cached
>>>
>>>      PID USER      PR  NI  VIRT  RES  SHR S %CPU %MEM    TIME+  COMMAND
>>> 30805 jd        20   0  325m  65m  13m R 99.9  3.3   2:48.03 celestia
>>>
>>
>>
>>
>>
>> Wow, talk a hungry little dude.
>> I have had some success running it in root but same thing but this time
>> I get a abrt warning
>>
>> process usr/bin/celestia killed by signal 8 (SIGFPE)
>>
>> I have disabled selinux and the firewall just to see if that had any
>> effect. (NIL)
>>
>> This ran perfect the first and ever since the first crash it will not run.
>> I get the splash screen and then blank screen
>>
>>
>> Too bad because it is a very nice application for kids to explore the
>> universe. Very useful for educational purposes
>>
>> Michael
> I've got Celestia 1.4 on my centos box where it runs very nicely.
> I do notice that it pretty much uses up one full core of the PhenomII
> processor, though, and that's with a Nvidia 9800GT graphics card.
> Yes, it uses OpenGL. I've not tried it without, but I suspect the
> OP may be trying to use it without video acceleration, or maybe just
> with insufficient amounts thereof.
>
> I did see something in a FAQ about some key combination that can be
> used to change the way it renders the images,... maybe the OP should
> try looking for that.
>
I have the source. Should I reconfig it to use opengl and recompile?
I have an old GPU (Radeo mobility 9600-M10). Will opengl speed it
up a bit?

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