Re: tr problem

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On Sat, 2008-06-14 at 12:00 -0430, Patrick O'Callaghan wrote:
> On Sat, 2008-06-14 at 09:05 -0700, Les wrote:
> 
> [...]
> 
> > 	And while I dislike the issues with text presentation that occur, I do
> > understand the history of it, and the issue of backward compatibility.
> > You might find it entertaining to look up some of the history of text
> > editors some time, and certainly informative.
> 
> Well, I installed my first Unix system in 1975 so I do know something
> about that. And I clearly remember finding out about the Unix convention
> of a single-character end-of-line marker and think "thank God, at last
> someone has done this right". It's noteworthy that this was way before
> MS-DOS came along and screwed it up again.
> 
> > [...]
> 
> > Perhaps with your great
> > insight you might provide the Second Life, VRML, Croquet, Cobalt, WOW,
> > and others with valuable information on standardization?
> 
> How did you get from "representing text on some device" to weak sarcasm
> about all that other stuff? Strawman arguments don't change one iota of
> what I'm saying, i.e. that plain text is plain text, and displaying is
> displaying. The context of this discussion is the conversion of a plain
> text file from one system to another, that's all.

His point was, Poc, that a simple "avatar" cannot move between current
3D systems today much like the end-of-line char debate that has raged
for over 30 years. (You forgot Wonderland, Les! That's the one I'm
betting the farm on.) 

Knowing Les, I think his point was that the rightness/wrongness debate
over the EOL char is as futile then as the avatar problem is now. The
situation sucks, but there it is. No one listens much to us anyway, so
we get to keep the pieces. <chuckles> Ric

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