Re: Install analog joystick

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



On Mon, 2005-07-18 at 05:25 -0500, Javier Perez wrote:
> On 7/18/05, Wolfgang Gill <wolfgang@xxxxxxxxxx> wrote:
> > On Mon, 18 Jul 2005 01:18:33 -0500, Javier Perez wrote
> > > Hi
> > > I am running a generic 2-axis 3 button joystck that  sticks to the 9
> > > pin joystick port in the back of the computer.
> > >
> > > The sysetm does not detect it on startup.
> > >
> > > Javier
> > >
> > > On 7/17/05, Wolfgang Gill <wolfgang@xxxxxxxxxx> wrote:
> > > > On Sun, 17 Jul 2005 14:07:24 -0500, Javier Perez wrote
> > > > > Hi
> > > > >
> > > > > I read the joystick.txt file and some other analog joystick stuff on
> > > > > the net but they all assume that i am compiling the kernel or doing
> > > > > Make.
> > > > >
> > > > > My question is very simple, How do I install the Analog joystick on FC4?
> > > > >
> > > > > I do not even have the /dev/input/jsX files
> > > > >
> > > > > I tried placing in modprobe.conf
> > > > >
> > > > > alias char-major 13 joydev
> > > > > options joydev js_an=0x201,0x33
> > > > >
> > > > > but no dice, It seems to be ignored on reboot.
> > > > >
> > > > > could somebody please help me understand the steps I need and why?
> > > > >
> > > > > thanks
> > > > >
> > > > > --
> > > > > ------------------------------
> > > > >  /\_/\
> > > > >  |O O|  pepebuho@xxxxxxxxxxx
> > > > >  ~~~~         Javier Perez
> > > > >  ~~~~                 While the night runs
> > > > >  ~~~~                 toward the day...
> > > > >   m m         Pepebuho watches
> > > > >                           from his high perch.
> > > >
> > > > Your joystick should have been automaticly detected and setup (Assuming FC4 is
> > > > anything like RHEL4 which also uses a 2.6 kernel). The only thing that you
> > > > would need to do, is to create a symlink to /dev/input/js0 as the 2.6 kernel
> > > > creates the joystick device there. So you need to create the symlink in /dev
> > > > where the apps look for it like this. (/dev/js0 is the old location which is
> > > > used in previous kernels)
> > > >
> > > > ln -s /dev/input/js0 /dev/js0
> > > >
> > > > The test apps and other programs like games which can use the joystick should
> > > > now find it.. There is another way to do it, but I'm not on my RHEL4 box right
> > > > now.. (This system here still runs RH9, so it's different).
> > > >
> > > > Oh, and you don't mention the brand of joystick your trying to configure. I
> > > > use a CH Products Combatstick 568 USB on my system, which it detects and
> > > > configures automatically, but I still have to change the location and/or
> > > > symlink to the new location like I mentioned above. And it works great in UT,
> > > > UT2K4 etc just fine. Or whether your running a Joystick port type Joystick or
> > > > a USB one like I have.
> > > >
> > > > Hope this Helps,
> > > > Wolf
> > 
> > I forgot to add that you may need to read this part too, as it refers to
> > Joystick port joysticks.. (As Mine is a USB joystick that stuff isn't needed)
> > 
> > 2.4 Modules needed
> > ~~~~~~~~~~~~~~~~~~
> >   For all joystick drivers to function, you'll need the userland interface
> > module in kernel, either loaded or compiled in:
> > 
> >         modprobe joydev
> > 
> >   For gameport joysticks, you'll have to load the gameport driver as well;
> > 
> >         modprobe ns558
> > 
> >   And for serial port joysticks, you'll need the serial input line
> > discipline module loaded and the inputattach utility started:
> > 
> >         modprobe serport
> >         inputattach -xxx /dev/tts/X &
> > 
> >   In addition to that, you'll need the joystick driver module itself, most
> > usually you'll have an analog joystick:
> > 
> >         modprobe analog
> > 
> >   For automatic module loading, something like this might work - tailor to
> > your needs:
> > 
> >         alias tty-ldisc-2 serport
> >         alias char-major-13 input
> >         above input joydev ns558 analog
> >         options analog js=gameport
> > 
> > Wolf
> > 
> I believe I am getting closer.
> First, I made the /dev/input/js0 to js3 as it says on the joystick.txt
> file but they were erased upon reboot.
> 
> On the other hand, I used jstest on the event0 file and this is what I got:
> 
> [root@musa dev]# jstest /dev/input/event0
> Joystick (Unknown) has 2 axes and 2 buttons. Driver version is 0.8.0.
> Testing ... (interrupt to exit)
> 
> jstest: error reading: Invalid argument
> 
> Does it mean that instead of /dev/input/js0 I should be using event0 ?
> 
> This is the content of my /dev/input directory
> 
> [root@musa input]# ls -l
> total 0
> crw-rw----  1 root root 13, 64 Jul 17 21:42 event0
> crw-rw----  1 root root 13, 65 Jul 17 21:42 event1
> crw-rw----  1 root root 13, 63 Jul 17 21:42 mice
> crw-rw----  1 root root 13, 32 Jul 17 21:42 mouse0
> 
> Funny thing is that I do not see it on dmesg.
> 
> ------------------------------
>  /\_/\   
>  |O O|  pepebuho@xxxxxxxxxxx
>  ~~~~ 	Javier Perez
>  ~~~~  		While the night runs
>  ~~~~  		toward the day...
>   m m   	Pepebuho watches 
> 			    from his high perch.
> 

The only thing that I could suggest would be the following (Apart from
getting hold of a USB joystick)

Add the following to your modprobe.conf file.

        alias char-major-13 joydev
        above joydev ns558 analog
        options analog js=0x201

I'm not sure how that will go, as I no longer use gameport joysticks.
But this may work for you. Other than this I don't know what else to
suggest.

Wolf



[Index of Archives]     [Current Fedora Users]     [Fedora Desktop]     [Fedora SELinux]     [Yosemite News]     [Yosemite Photos]     [KDE Users]     [Fedora Tools]     [Fedora Docs]

  Powered by Linux