It's an easy one : you must have some libraries left corresponding to the mesa driver (the "nv" driver). I'm sending you a script that should check out your config for the nvidia driver. You have to create a symbolic link from Xorg.conf to XF86Config before running it (it was designed for previous releases). Hopefully the script should indicate you where are the old mesa libraries : remove them and everything should work ok. If you're in doubt remove them anyway and rerun the nvidia installer... (which I would rerun anyway). If you do not exactly want to run an unknown script (can't blame you) : > ldconfig -v | grep libGL | grep -v libGLU on the command line (as root) Here, it is : [root@Titanic root]# ldconfig -v | grep libGL | grep -v libGLU libGLw.so.1 -> libGLw.so.1.0 libGL.so.1 -> libGL.so.1.0.6106 libGLcore.so.1 -> libGLcore.so.1.0.6106 In your case you should see conflicting libraries (for GL or GLcore), to remove them : > locate <name of the library> and once you have the full path : > rm <full_path/name_of_the_library> And 3 D rendering in quake should now be ok. Le mar 06/07/2004 à 18:32, D. D. Brierton a écrit : > On Sun, 2004-07-04 at 12:35, Alexandre Van Haecke wrote: > > I jumped to test the new config (to sum it up : Fedora 2 kernel > > 2.6.6-1.435, nVidia driver x86-1.0-6106, athlon 1.3 Ghz Thunderbird, > > GeForce 4 Ti 4200, RAM 768 Mo, Asus A7V133 with NorthBridge Via KT133A) > > with the ultimate benchmark (at least to that proc generation) Quake 3 > > (version 1.32b) ! > > End result : it works but it's hardly playable, as it swaps every 10 > > sec. The system did not show that kind of behavior with Fedora 1 and 2.4 > > kernels (with the corresponding nVidia drivers and of course XFree86). > > So my questions are : has anyone observed the same behavior, and what > > component should I blame for it (the kernel, the nVidia driver, Xorg..) > > I can't play Quake 3 either although not for the same reason as you. I > have a GeForce4 440 Go graphics card and the latest (6106) NVidia driver > installed on FC2 with kernel 2.6.6-1.435.2.3. Tux Racer, Chromium, the > OpenGL X Screensavers, and Unreal Tournament 2004 Demo are all > absolutely fine and play/work as expected. However, in Quake 3 the 3D > rendering is all messed up, and everything looks "blocky" -- screenshot > here: > > http://www.dzr-web.com/q3shot.png > > Any ideas what might be wrong? > > Best, Darren > > -- > ===================================================================== > D. D. Brierton darren@xxxxxxxxxxx www.dzr-web.com > Trying is the first step towards failure (Homer Simpson) > ===================================================================== >