Re: fc1 + alsa sound Drivers & Quake III Engine Based Games

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On Sun, 2004-01-04 at 17:43, Wolfgang wrote:
> After reading the posts on this list. And seeing that alot of people
> recommending the installation of the ALSA sound drivers to get their
> sound cards working. I decided to install them also and see if they work
> any better than the default OSS drivers.
> 
> Well, the install all went well, and I have sound (The Sound card being
> a Creative Audigy). I decided to run some of my games. The ones which
> still had sound were games like, Duke3D, UT2K3, UT, Descent 3, and
> Neverwinter Nights. BUT, when I went to run any of the Quake 3 engine
> games like, Quake 3, RTCW and ET, they all hung on the initialisation of
> the sound drivers, and wouldn't go any further.
> 
> Anyone have any suggestions as to how I might be able to get the sound
> to work with the ALSA drivers and the games with Quake III engine??? (I
> have changed the sound port to /dev/dsp1, and the game runs ok, but with
> no sound.)
> 
> Quake 3 works fine, with the old OSS drivers.
> 
> Here is the sound portion of the modules.conf file, which was generated
> by alsaconf.
> 
> # --- BEGIN: Generated by ALSACONF, do not edit. ---
> # --- ALSACONF version 1.0.0rc2 ---
> alias char-major-116 snd
> alias char-major-14 soundcore
> alias sound-service-0-0 snd-mixer-oss
> alias sound-service-0-1 snd-seq-oss
> alias sound-service-0-3 snd-pcm-oss
> alias sound-service-0-8 snd-seq-oss
> alias sound-service-0-12 snd-pcm-oss
> alias snd-card-0 snd-emu10k1
> alias sound-slot-0 snd-emu10k1
> # --- END: Generated by ALSACONF, do not edit. ---
> 
> Wolf

I'd like to thank all those that replied. I've got it working now. And I
even get 3D Positional Audio in most games now .. Good stuff!!

Wolf





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