On Fri, 30 Nov 2007 22:29:39 -0500 (EST),
Alan Stern <[email protected]> wrote:
> On Fri, 30 Nov 2007, Greg KH wrote:
>
> > /**
> > + * kobject_init_ng - initialize a kobject structure
> > + * @kobj: pointer to the kobject to initialize
> > + * @ktype: pointer to the ktype for this kobject.
> > + * @parent: pointer to the parent of this kobject.
> > + * @fmt: the name of the kobject.
> > + *
> > + * This function will properly initialize a kobject such that it can then
> > + * be passed to the kobject_add() call.
> > + *
> > + * If the function returns an error, the memory allocated by the kobject
> > + * can be safely freed, no other functions need to be called.
> > + */
> > +void kobject_init_ng(struct kobject *kobj, struct kobj_type *ktype)
>
> Kerneldoc needs to be updated -- no @parent or @fmt. Also no error
> returns. But you could say that after this routine runs, the kobject
> should be deallocated by kobject_put() and not by calling kfree()
> directly.
Hm, after calling kobject_init_ng() is also the earliest point that you
can rely on kobject_put() really cleaning stuff up. Both kobject_put()
and kfree() are fine then, but I think kobject_put() makes for cleaner
code.
>
> > +/**
> > + * kobject_add_ng - the main kobject add function
> > + * @kobj: the kobject to add
> > + * @parent: pointer to the parent of the kobject.
> > + *
> > + * The kobject name is set and added to the kobject hierarchy in this
> > + * function.
> > + *
> > + * If @parent is set, then the parent of the @kobj will be set to it.
> > + * If @parent is NULL, then the parent of the @kobj will be set to the
> > + * kobject associted with the kset assigned to this kobject. If no kset
> > + * is assigned to the kobject, then the kobject will be located in the
> > + * root of the sysfs tree.
> > + *
> > + * If this function returns an error, kobject_put() must be called to
> > + * properly clean up the memory associated with the object.
> > + *
> > + * If the function is successful, the only way to properly clean up the
> > + * memory is with a call to kobject_del().
>
> In which case kobject_put() isn't needed?
kobject_del() should only undo what kobject_add() did. So kobject_put()
will still be needed to clean up the memory. Perhaps the wording should
be:
If the function is successful, the only way to properly clean up the
kobject is to call kobject_del() for removing the kobject from the
hierarchy and to subsequently call kobject_put() to clean up the memory.
>
> > + *
> > + * Under no instance should the kobject that is passed to this function
> > + * be directly freed with a call to kfree(), that can leak memory.
> > + */
>
> Should you say something here about uevents?
Probably not. Callers of kobject_add() always had to create the uevent
themselves; it was only with kobject_register() they could rely on the
uevent being created.
>
> > +int kobject_add_ng(struct kobject *kobj, struct kobject *parent,
> > + const char *fmt, ...)
> > +{
> > + va_list args;
> > + int retval;
> > +
> > + if (!kobj)
> > + return -EINVAL;
> > +
> > + va_start(args, fmt);
> > + retval = kobject_set_name_vargs(kobj, fmt, args);
> > + va_end(args);
> > + if (retval) {
> > + printk(KERN_ERR "kobject: can not set name properly!\n");
> > + return retval;
> > + }
> > + kobj->parent = parent;
> > + return kobject_add(kobj);
> > +}
> > +EXPORT_SYMBOL(kobject_add_ng);
>
> Looks like this should call kobject_add_varg() instead of duplicating
> its code.
Agreed. And how about "cannot" or "could not" instead of "can not"?
>
> > +/**
> > + * kobject_init_and_add - initialize a kobject structure and add it to the kobject hierarchy
> > + * @kobj: pointer to the kobject to initialize
> > + * @ktype: pointer to the ktype for this kobject.
> > + * @parent: pointer to the parent of this kobject.
> > + * @fmt: the name of the kobject.
> > + *
> > + * This function will properly initialize a kobject and then call
> > + * kobject_add().
> > + *
> > + * If the function returns an error, the kobject passed to this function
> > + * must be cleaned up by calling kobject_put(), and not by directly
> > + * trying to call kfree() on the kobject.
> > + *
> > + * If this function succeeds, the only way to properly clean up the
> > + * kobject is to call kobject_destroy(), which will clean up all of the
>
> kobject_destroy()? Where did that come from? Or did you mean
> kobject_del()?
This sentence makes only sense if kobject_destroy() is something like
kobject_unregister_ng().
>
> > + * needed sysfs objects, and the kobject itself (by calling back to the
> > + * ktype->release() function.)
> > + *
> > + * Note that the kobject_uevent() call should be called after this
> > + * function succeeds, so that userspace can properly know that the
> > + * kobject was created.
> > + */
>
> Could the comments be made shorter by saying merely that this routine
> combines calls to kobject_init() and kobject_add_ng()?
I think it should be made explicit which actions are OK after failure
or success of this function since that is what people easily get wrong.
>
> > +int kobject_init_and_add(struct kobject *kobj, struct kobj_type *ktype,
> > + struct kobject *parent, const char *fmt, ...)
> > +{
> > + va_list args;
> > + int retval;
> > +
> > + kobject_init_ng(kobj, ktype);
> > +
> > + va_start(args, fmt);
> > + retval = kobject_add_varg(kobj, parent, fmt, args);
> > + va_end(args);
> > +
> > + return retval;
> > +}
> > +EXPORT_SYMBOL(kobject_init_and_add);
>
> Looks okay.
Agreed.
>
> Did you want to add an extra kobject_put() to the end of kobject_del()?
This would be surprising: I wouldn't expect a kobject to be cleaned up
just because I removed it from the hierarchy.
> Or did you want to define a new kobject_destroy() that combines calls
> to kobject_del() and kobject_put()?
This looks saner.
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