On Fri, Nov 30, 2007 at 05:10:33PM -0500, Alan Stern wrote:
> On Fri, 30 Nov 2007, Greg KH wrote:
>
> > Ok, how about this:
> > void kobject_init(struct kobject *kobj, struct ktype *ktype);
> >
> > and then:
> > int kobject_add(struct kobject *kobj, struct kobject *parent, const char *fmt, ...);
> >
> > After we call kobject_init() we HAVE to call kobject_put() to clean up
> > properly. So, if kobject_add() fails, we still need to clean up with
> > kobject_put();
>
> You could put that a little less strongly. After kobject_init() you
> SHOULD call kobject_put() to clean up properly, and after kobject_add()
> you MUST call kobject_del() and kobject_put().
>
> However if kobject_add() is never called, or if it is called and it
> fails, then it's okay to use kfree(). It's not clear whether this
> distinction will matter in practice. It's probably best to document
> this using your stronger description.
No, if kobject_add() fails, kobject_put() still must be called in order
to free up the name pointer, unless you are somehow guessing that the
"kobject_set_name()" portion of kobject_add() somehow failed. And you
can't know that, so you have to call kobject_put() in order to be safe
and clean up everything.
Now why did we not do the final kobject_put() in kobject_del() as well?
Doing two calls, always in order, seems a bit strange, anyone know why
it's this way?
> The same sort of rule should apply to other kernel objects, like struct
> device. After intialization you have to do a final _put, before that
> you just do a kfree(). (And initialization cannot fail.)
Yes.
> > That means we _can_ create a:
> > int kobject_init_and_add(struct kobject *kobj, struct ktype *ktype, struct kobject *parent, const char *fmt, ...);
> >
> > and if that fails, then again, you have to call kobject_put() to clean
> > things up, right?
>
> Right. Because you know that the failure must have occurred in the
> _add portion.
Ok, good, I might get this right yet :)
thanks,
greg k-h
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