On Fri, Nov 30, 2007 at 04:19:53PM -0500, Alan Stern wrote:
> On Fri, 30 Nov 2007, Greg KH wrote:
>
> > > My suggestion: Have kobject_init_ng() accept a ktype pointer but not a
> > > parent or name. Instead, make kobject_add_ng() take the parent and
> > > name (possibly a kset also). Then when kobject_init_and_add()
> > > encounters an error, it shouldn't do a _put() -- the caller can either
> > > do the _put() or just do a kfree().
> >
> > Why not the parent for init()? Isn't it always known at that time?
> > I'll dig to be sure.
>
> Specifying the parent during _add() is more logical, because a kobject
> doesn't actually _do_ anything to the parent until it is registered in
> the parent's directory. Or to put it another way, an unregistered
> kobject can't have a parent in any meaningful sense so there's no point
> specifying the parent in the _init() call.
Ok, how about this:
void kobject_init(struct kobject *kobj, struct ktype *ktype);
and then:
int kobject_add(struct kobject *kobj, struct kobject *parent, const char *fmt, ...);
After we call kobject_init() we HAVE to call kobject_put() to clean up
properly. So, if kobject_add() fails, we still need to clean up with
kobject_put();
That means we _can_ create a:
int kobject_init_and_add(struct kobject *kobj, struct ktype *ktype, struct kobject *parent, const char *fmt, ...);
and if that fails, then again, you have to call kobject_put() to clean
things up, right?
Does this look sane?
thanks,
greg k-h
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