Re: [PATCH 1/3] Maple bus support for the Sega Dreamcast

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On 09/09/07, Arjan van de Ven <[email protected]> wrote:
> On Sun, 9 Sep 2007 17:46:54 +0100
> "Adrian McMenamin" <[email protected]> wrote:
>
> > This patch adds support for Sega's proprietary Maple bus - which is
> > required to support the Dreamcast's peripherals.
>

>
> First of all, I'm a little concerned about the lack of locking that
> this driver seems to have; what guarantees the integrity of the lists
> used in the driver?
>
Could you explain what you think the issue is? The lists are only
handled by this driver and not anything else.


> Second, you have a lot of use of likely() and unlikely(); so much that I think it's waaaay overkill. The code it's in generally isn't hotpath, and gcc also does a pretty decent job without giving these hints in general.
>
>
>

Fair enough.

> > +
> > +void maple_add_packet(struct mapleq *mq)
> > +{
> > +     list_add((struct list_head *) mq, &maple_waitq);
> > +}
>
> for example this list.. what makes sure that no 2 pieces of code muck with it at the same time?
>
>

Because everything is handled by one kernel thread on a uniprocessor machine.


> > +static irqreturn_t maplebus_dma_interrupt(int irq, void *dev_id)
> > +{
> > +     /* Load everything into the bottom half */
> > +     schedule_work(&maple_dma_process);
> > +     return IRQ_HANDLED;
> > +}
>
> I wonder if you want to at least check if the work was really for you before returning IRQ_HANDLED....
>

It's *always* for me - this is an end of DMA interrupt for the bus.
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