Dmitry Torokhov wrote:
+static void input_repeat_key(unsigned long data)
+{
+ struct input_dev *dev = (void *) data;
- change_bit(code, dev->key);
+ spin_lock_irq(&dev->event_lock);
[...]
+void input_inject_event(struct input_handle *handle,
+ unsigned int type, unsigned int code, int value)
{
- struct input_dev *dev = (void *) data;
+ struct input_dev *dev = handle->dev;
+ struct input_handle *grab;
- if (!test_bit(dev->repeat_key, dev->key))
- return;
+ if (is_event_supported(type, dev->evbit, EV_MAX)) {
+ spin_lock_irq(&dev->event_lock);
- input_event(dev, EV_KEY, dev->repeat_key, 2);
- input_sync(dev);
+ grab = rcu_dereference(dev->grab);
+ if (!grab || grab == handle)
+ input_handle_event(dev, type, code, value);
- if (dev->rep[REP_PERIOD])
- mod_timer(&dev->timer, jiffies + msecs_to_jiffies(dev->rep[REP_PERIOD]));
+ spin_unlock_irq(&dev->event_lock);
+ }
}
+EXPORT_SYMBOL(input_inject_event);
[...]
+ spin_lock_irq(&dev->event_lock);
+
+ /*
+ * Simulate keyup events for all pressed keys so that handlers
+ * are not left with "stuck" keys. The driver may continue
+ * generate events even after we done here but they will not
+ * reach any handlers.
+ */
+ if (is_event_supported(EV_KEY, dev->evbit, EV_MAX)) {
+ for (code = 0; code <= KEY_MAX; code++) {
+ if (is_event_supported(code, dev->keybit, KEY_MAX) &&
+ test_bit(code, dev->key)) {
+ input_pass_event(dev, EV_KEY, code, 0);
+ }
+ }
+ input_pass_event(dev, EV_SYN, SYN_REPORT, 1);
+ }
+
+ list_for_each_entry(handle, &dev->h_list, d_node)
+ handle->open = 0;
+
+ spin_unlock_irq(&dev->event_lock);
spin_lock_irq() should generally be avoided.
In cases like the first case -- input_repeat_key() -- you are making
incorrect assumptions about the state of interrupts. The other cases
are probably ok, but in general spin_lock_irq() has a long history of
being very fragile and quite often wrong.
Use spin_lock_irqsave() to be safe. Definitely in input_repeat_key(),
but I strongly recommend removing spin_lock_irq() from all your patches
here.
Jeff
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