On Thu, May 31, 2007 at 10:29:28PM -0300, Henrique de Moraes Holschuh wrote:
> On Fri, 01 Jun 2007, Matthew Garrett wrote:
> > Given existing userspace, it's never useful to generate KEY_UNKNOWN.
> > Adding extra information to the event doesn't alter that.
>
> It will not break anything, and it is trivial to write an application to
> intelligently handle KEY_UNKNOWN+scancode events. This really is not a
> reason to not do it, at all.
It's not trivial at all. You need to introduce a mechanism for noting a
KEY_UNKNOWN keypress. It then needs to signal the user (dbus is probably
the best layer for this), but you need to ensure that you only signal
the user who is currently at the keyboard. This needs to be presented to
the user via some sort of UI, which will then need to signal some sort
of privileged process to actually change the keymap. When the user logs
out, you'll then need to unmap the key again and repeat as necessary for
any new user who logs in.
Alternatively, we could generate a keycode and then let the user map
that to an X keysym. We've even already got code to do this.
> > I think using positional keycodes would also be a mistake. We just need
> > a slightly larger set of keycodes representing user-definable keys.
> > There's 4 of them already - I really can't imagine there being many
> > keyboards with a significantly larger set of unlabelled keys.
>
> I had this exact PoV, too, until Dmitry reminded me that keycodes are
> *global* to the system in practice, and that different keys (as in keys that
> have no correlation between their position, labels or lack thereof, and
> function) in different input devices would end up mapped to KEY_PROGx by
> default.
That's a ridiculously niche case, and can be handled in userspace. Just
have udev do remapping when it detects multiple keyboards that both have
KEY_PROG* layers, or let X have different keymaps for different input
devices. We shouldn't make the (by far) common case significantly more
difficult to deal with this one.
--
Matthew Garrett | [email protected]
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