Miguel Figueiredo wrote:
Bill Davidsen wrote:
I was unable to reproduce the numbers Miguel generated, comments
below. The -ck2 patch seems to run nicely, although the memory
repopulation from swap would be most useful on system which have a
lot of memory pressure.
I spent a few hours running the -ck2 patch, and I didn't see any
numbers like yours. What I did see is going up with my previous
results as http://www.tmr.com/~davidsen/sched_smooth_04.html. While
there were still some minor pauses in glxgears with my test,
performance was very similar to the sd-0.48 results. And I did try
watching video with high load, without problems. Only when I run a
lot of other screen-changing processes can I see pauses in the display.
Your subjective impressions would be helpful, and you may find that
the package in the www.tmr.com/~public/source is slightly easier to
use and gives more stable results. The documentation suggests the
way to take samples (the way I did it) but if you feel more or
longer samples would help it is tunable.
I added Con to the cc list, he may have comments or suggestions
(against the current versions, please). Or he may feel that video
combined with other heavy screen updating is unrealistic or not his
chosen load. I'm told the load is similar to games which use threads
and do lots of independent action, if that's a reference.
I'll include the -ck2 patch in my testing on other hardware.
Hi Bill,
the numbers i posted before are repeatable on that machine.
The numbers you posted in <[email protected]> are not the
same... From my inbox I grab some very non-matching values:
=====
Here's the funny part...
Lets call:
a) to "random number of processes run while glxgears is running",
gl_fairloops file
b) to "generated frames while running a burst of processes" aka "massive
and uknown amount of operations in one process", gl_gears file
kernel 2.6.21-cfs-v13 2.6.21-ck2
a) 194464 254669
b) 54159 124
=====
The numbers in your glitch1.html file show a close correlation for cfs
and -ck2, well within what I would expect. The stddev for the loops is
larger for -cf2, but not out of line with what I see, and nothing like
the numbers you originally sent me (which may have been testing
something else, or from an old version before I made improvements, or
???). In any case thanks for testing.
I did run, again, glitch1 on my laptop (T2500 CoreDuo, also Nvidia)
please check: http://www.debianpt.org/~elmig/pool/kernel/20070523/
Thanks, those data seem as expected.
--
bill davidsen <[email protected]>
CTO TMR Associates, Inc
Doing interesting things with small computers since 1979
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