> That's because the whole premise of your benchmark relies on a workload that > yield()s itself to the eyeballs on most graphic card combinations when using > glxgears. Your test remains a test of sched_yield in the presence of your > workloads rather than anything else. If people like ck2 it's because in the > real world with real workloads it is better, rather than on a yield() based > benchmark. Repeatedly the reports are that 3d apps and games in normal usage > under -ck are better than mainline and cfs. While I can't comment on the technical/implementational details of Con's claim I definitely have to agree from a users POV. All my recent CPU intensive benchmarks show that both ck/sd and cfs are very decent scheduler and IMO superior to mainline for all _my_ usecases. In particular playing supertux while otherwise fully utilizing both CPUs on a dualcore works without any glitch and better than on mainline for both sd and cfs. For me the huge difference you have for sd to the others increases the likelyhood the glxgears benchmark does not measure scheduling of graphic but something else. Anyway, I'm still in the process of collecting data or more precisely until recently constantly refined what data to collect and how. I plan to provide new benchmark results on CPU intensive tasks in a couple of days. Best, Michael -- Technosis GmbH, Geschäftsführer: Michael Gerdau, Tobias Dittmar Sitz Hamburg; HRB 89145 Amtsgericht Hamburg Vote against SPAM - see http://www.politik-digital.de/spam/ Michael Gerdau email: [email protected] GPG-keys available on request or at public keyserver
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