On Tue, 8 May 2007, Matt Mackall wrote:
> > > Yes. It can in fact put 512 8-byte objects in a 4k page. More
> >
> > So can SLUB.
>
> Not without at least a bit per-object of overhead. So you can either
> fit 512 objects in 4160 bytes or 504 objects in 4k.
Slub uses a linked list pointer in the page struct which is NULL if all
objects are allocated. There is no bit per object overhead.
> For the kmalloc case, we do have an 8-byte header, which works out to
> be about 1/8th of the slop that mainline kmalloc over SLAB has on
Exactly. That overhead does not exist in SLUB. Thus SLOB is less efficient
than SLUB.
> average due to power of two cache sizes. So in both cases, less
> overhead than SLAB and different-sized objects can be comingled. SLUB
> would be awfully hard-pressed to have lower space overhead.
Its simple and easy to do and it was done in SLUB.
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