Re: OpenGL-based framebuffer concepts

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Hi!

> >I am currently looking for some information or help in 
> >making the Framebuffer
> >devices use DRM and setting up a userspace system that 
> >interfaces with the
> >DRM backed framebuffer device to provide full 2D and 3D 
> >acceleration of all
> >supported features and *userspace* emulation of the 
> >unsupported stuff.
> 
> The first step is to provide some sort of communication 
> between the
> DRM and fb drivers so they know the other one exists,
> 
> previous attempts at this by myself have come apart in 
> the device
> model which just plainly cannot support this without 
> adding a couple
> of dirty hacks,

Could fb and drm simply be 'merged' into one driver (at least as far
as rest of system is concerned)? That should have no driver model
issues...?
							Pavel
-- 
Thanks for all the (sleeping) penguins.
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