Re: OpenGL-based framebuffer concepts

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On Wed, May 24, 2006 at 03:14:24PM +1000, Dave Airlie wrote:
> Step 1: add a layer between fbdev and DRM so that they can see each other.

Maybe a stupid question, but what do they need to talk about in
practice?  What should be shared/communicated about in a first time?

  OG.
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