Re: OpenGL-based framebuffer concepts

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Alexander E. Patrakov wrote:
Helge Hafting wrote:
"Which of the two keyboards to read, which of the three screens to use
for messages" is not a problem.  The kernel would use whatever devices
is associated with the primary console - any extra devices would be left alone. The console is normally one particular keyboard (or possibly all of them),
and /dev/fb0 in case of graphical console.  Other framebuffers are
not the primary console.

I am not sure how this can be achievable, assuming that udev is responsible for loading framebuffer modules. Since it loads them in parallel, the registration order is essentially random. See the following Debian bugs about other subsystems:
So what?  In that case, it is essentially random _which_ display you
get your PANIC on, but you will get it on one of them.

Of course this case is easily fixed by loading the preferred
framebuffer driver before running udev.  That way, it grabs
/dev/fb0 before anything else.

Helge Hafting
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