Re: OpenGL-based framebuffer concepts

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On Wed, 24 May 2006, D. Hazelton wrote:

And as you note, licensing is an issue. However, as the kernel is GPL I might
use DRM as an information source and write that code over again to sidestep
any licensing issues. (I really don't want to piss off the MIT or BSD people)

While licensing is obviously entirely up to you (as the author), I wouldn't worry too much about using the GPL / copyleft for your software in this case. I know there are a lot of BSD developers that would be happy to replace every line of GPL-licensed code with BSD-licensed code, but given that the BSD license has around 5% penetration versus some-number-around-80% for the GPL, I think GPL code in a BSD system is kind of a reality at this point. It might be more of a concern to me (in my work) if I thought that the GPL was restrictive.

Remember that the GPL doesn't even apply to the end-user until they want to make a copy of your original or their derivitive work. Also remember that GNOME and KDE are both under (L)GPL licensing.

DRH

Cheers,
Chase
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