On Wed, 2006-03-08 at 12:28 +1100, Con Kolivas wrote:
> I can't distinguish between when cpu activity is important (game) and when it
> is not (compile), and assuming worst case scenario and not doing any swap
> prefetching is my intent. I could add cpu accounting to prefetch_suitable()
> instead, but that gets rather messy and yielding achieves the same endpoint.
Shouldn't the game be running with RT priority or at least at a low nice
value?
Lee
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